2013 年医学考博真题(完形部分) Y6G`p
Video game players may get an unexpected benefit from blowing away bad guys #(7^V y&
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better vision. m`BE{%
Playing “action” video games improves a visual ability _51_ tasks like %0Ibi
reading and driving at night, a new study says. This ability, called contrast sensitivity 0oQJ}8t
function, allows people to discern even subtle changes _52_ gray against a uniformly <
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colored backdrop. It’s also one of the first visual aptitudes to fade with age. _53_ a lk*wM?Z
regular regimen of action video game training can provide long-lasting visual power, +;T\:'CU
according to work led by Daphne Bavelier of the University of Rochester. #(}'G*
Previous research shows that gaming improves other visual skills, such as the ability &$bcB]C\3
to track several objects at the same time and _54_ attention to a series of fast-moving ?{L5=X@$$
events. Bavelier said, “a lot of different aspects of the visual system are being enhanced, 医学考博完形强化 医学考博完形解析—连俊霞 MbxJ3"@
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The new work suggests that playing video games could someday become part of ;b}cn!U]
vision-correction treatments, which currently rely mainly on surgery or corrective lenses. @ 3rJ $6W
“_56_ you’ve had eye surgery or get corrective lenses, exposing yourself to these games s14D(:t(
should help the optical system to recover faster and better, you need to retrain the brain T9FGuit9
to make use of the better, crisper information that’s coming in _57_ your improved vRb7=fXf
eyesight”. 4C[kj
Expert action gamers in the study played first-person shooters Unreal Tournament i0u`J
2004 and Call of Duty 2. A group of experienced nonaction gamers played The Sims 2, a E~c>j<'-"<
“life simulation” video game. The players of nonaction video games didn’t see the same z))rk vL%
vision _58_, the study says. Bavelier and others are now trying to figure out exactly why jx'hxC'3
action games _59_ seem to sharpen visual skill. It may be that locating enemies and u"Mf xW`
aiming accurately is a strenuous, strength-building workout for the eyes, she said GX'S4B
another possible _60_ is that the unpredictable, fast-changing environment of the P{HR='2
typical action game requires players to constantly monitor entire landscapes and analyze 1:RK~_E
optical data quickly. JQ|*XU
51. A. crucial for B. available in C. resulting from D. ascribed to >,.\`.0
52. A. in disguise of B. in shade of C. in search of D. in place of -Un"z6*
53. A. This is how B. That’s why C. It is not that D. There exists <sn,X0W
54. A. paid B. pays C. pay D. paying 7Y)i>[u3
55. A. though B. not to say C. not just one D. as well eM]>"
56. A. Until B. While C. Unless D. Once hY/qMK5
57. A. as opposed to B. in addition to C. as a result of D. in spite of 3lbGG42:
58. A. benefit B. defects C .approaches D. risks ..x2
59. A. in case B. in advance C. in return D. in particular N/[!$B0H@
60. A. effect B. reason C. outcome D. conclusion 21my9Ui]
参考答案:51-55:ABBDC 56-60:DCADB x_9#:_S'