2013 年医学考博真题(完形部分) k|Yv8+XT
Video game players may get an unexpected benefit from blowing away bad guys _D,f4.R
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better vision. M2P@ &
Playing “action” video games improves a visual ability _51_ tasks like $"{3yLg
reading and driving at night, a new study says. This ability, called contrast sensitivity #Y>%Dr&
function, allows people to discern even subtle changes _52_ gray against a uniformly 7r[%|:
colored backdrop. It’s also one of the first visual aptitudes to fade with age. _53_ a Yj7= T%5
regular regimen of action video game training can provide long-lasting visual power, [^}>AC*im
according to work led by Daphne Bavelier of the University of Rochester. 'BdmFKy1
Previous research shows that gaming improves other visual skills, such as the ability A~GtK\=;
to track several objects at the same time and _54_ attention to a series of fast-moving VIYksv
events. Bavelier said, “a lot of different aspects of the visual system are being enhanced, 医学考博完形强化 医学考博完形解析—连俊霞 OV("mNh
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The new work suggests that playing video games could someday become part of x1V2|~;p|
vision-correction treatments, which currently rely mainly on surgery or corrective lenses. }#W`<,*rL.
“_56_ you’ve had eye surgery or get corrective lenses, exposing yourself to these games %6IlE.*,
should help the optical system to recover faster and better, you need to retrain the brain [X">v
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to make use of the better, crisper information that’s coming in _57_ your improved <A -(&+
eyesight”. $]H=
Expert action gamers in the study played first-person shooters Unreal Tournament Rw/JPC"
2004 and Call of Duty 2. A group of experienced nonaction gamers played The Sims 2, a i+X2M-[Ls
“life simulation” video game. The players of nonaction video games didn’t see the same a?,[w'7FU
vision _58_, the study says. Bavelier and others are now trying to figure out exactly why l4mUx`!
action games _59_ seem to sharpen visual skill. It may be that locating enemies and fZ6 fV=HEF
aiming accurately is a strenuous, strength-building workout for the eyes, she said $\,BpZ
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another possible _60_ is that the unpredictable, fast-changing environment of the n-hvh-ZO
typical action game requires players to constantly monitor entire landscapes and analyze O@r.>
optical data quickly. t8DL9RW'
51. A. crucial for B. available in C. resulting from D. ascribed to
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53. A. This is how B. That’s why C. It is not that D. There exists %kK
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54. A. paid B. pays C. pay D. paying 8R\>FNk;
55. A. though B. not to say C. not just one D. as well Qst
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56. A. Until B. While C. Unless D. Once e8AjO$49
57. A. as opposed to B. in addition to C. as a result of D. in spite of O}K_l1
58. A. benefit B. defects C .approaches D. risks =f4[=C$&`
59. A. in case B. in advance C. in return D. in particular +}7E
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60. A. effect B. reason C. outcome D. conclusion (odR'#
参考答案:51-55:ABBDC 56-60:DCADB "U%n0r2